Sabtu, 24 Februari 2018

Download PDF Science Explorer Chemical InteractionsBy PRENTICE HALL

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Science Explorer Chemical InteractionsBy PRENTICE HALL

Great book on chemical interactions

  • Sales Rank: #1379980 in Books
  • Published on: 1998-12-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.14" h x .47" w x 8.75" l,
  • Binding: Hardcover
  • 15 pages

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Sabtu, 17 Februari 2018

Ebook Download In A Page Surgery (In a Page Series)By Scott Kahan, John J. Raves

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In A Page Surgery (In a Page Series)By Scott Kahan, John J. Raves

Finally, find all of the information you need to know about a disease, all on one page! In a Page Surgery is your key to a fast and concise review of vital information.

In this innovative one-page format, you can review etiology/pathophysiology, differential diagnosis, signs and symptoms, diagnostic evaluation, prognosis, and treatment options for 155 diseases and disorders.

Perfect for medical students -- physician assistants, nurse practitioners and related health professionals will also find In A Page valuable.

  • Sales Rank: #1138411 in Books
  • Brand: Brand: Blackwell Publishing
  • Published on: 2003-10-23
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .48" w x 7.01" l, .80 pounds
  • Binding: Paperback
  • 288 pages
Features
  • Used Book in Good Condition

Review
Third year medical student, UCLA Medical School I think this format is extremely useful for both upper class medical students as well as interns and residents. You can review long detailed discussions in textbooks in a matter of minutes. Each disease in one page is a great idea that to my knowledge hasn't been done in the past. 2nd year resident A one-page summary of important information about a disease entity is certainly something that especially students, and to a lesser degree, interns, would find very useful. I really like the way that the information is formatted, with easy eye access to different sub-topics. Too often, pocket references contain the needed information, but it takes too long to find it in several pages of verbiage. Students and interns are trying to juggle several patients at once, and may have only a few moments to review information before being quizzed by faculty. Certainly, the etiology, signs/symptoms, diagnosis criteria and treatment are of primary importance. Having the epidemiology and clinical course data handy will also be quite useful......Strengths include the easy and quick to read templated format, the inclusion of the most important (i.e., most frequently asked about) facts, and the inclusion of all the commonly seen disease entities. A book such as this is needed and sought after by students and residents. Second year medical student, George Washington University I think the format is a nice review page for quick retrieval. The book also seems comprehensive and ideal for interns starting in the hospital. Second year medical student, Michigan State University College of Osteopathic Medicine The way the pages are laid out is really nice and provides good information in a format that is fast and easy to read. I wish more books had this templated format.

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Free Download 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: 1By Andrew Gahan

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: 1By Andrew Gahan

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: 1By Andrew Gahan


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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: 1By Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.


New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end


Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months


Completely updated gallery allows the reader to build on various models

  • Sales Rank: #724688 in eBooks
  • Published on: 2013-01-17
  • Released on: 2013-01-17
  • Format: Kindle eBook

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

About the Author
Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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Kamis, 01 Februari 2018

PDF Download The Early ChurchBy Henry Chadwick

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The Early Church [Apr 30, 1968] Chadwick, Henry ...

  • Sales Rank: #1232947 in Books
  • Published on: 1968-04-30
  • Released on: 1968-04-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 5.00" h x 1.00" w x 7.00" l,
  • Binding: Paperback
  • 304 pages

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